Trap hole cards can work within their own archetypes or any other deck for that matter. These cards have been existing in most decks for years now since their introduction. The original trap hole cards were staples, but new cards have been released in recent years. Trap hole cards are powerful, but the fact that they require summoning first made them fall out of favor by many players. Check out the 10 best trap hole cards below.
-
Adhesion
Adhesion can be activated by all type of summons, whether normal, special, or flip. It is a powerful card, even if it doesn’t destroy, banish or negate any monster cards of your opponent. This is because, upon activation, it can halve your opponent’s monsters ATK. Also, it allows you to move to the next battle phase because your opponent’s monsters get weakened. Another advantage of this card is that it can halve multiple monsters ATK if they’re special summoned simultaneously. The only disadvantage is that it can only be activated when a monster gets summoned.
-
Double Trap Hole
Upon activation, this card can banish all the monsters that were special summoned in defense position by your opponent. Not only does it banish the cards in defense position but also destroys them completely. However, you can’t activate this card during the Damage Step. Also, if a monster was previously special summoned in defense position, and it changes to Attack position, this effect can’t banish the monster. Besides, monsters that were already normal summoned on the opponent’s field are not affected by the Double Trap card effect.
-
Traptrix
You can only activate this card whenever your opponent special summons his monsters and decides to activate their effects. After that, this card will negate the effects of the cards and destroy the card. However, it’s not advisable to use this card against swarms since it can only destroy a single monster at a time. Another disadvantage of the card is that it can only be activated if the monster special summoned activates its effects. All in all, Traptrix is still a very powerful card. This is because special summons comes-up quite a lot during gameplay thus don’t miss this card in your deck.
-
Trap Hole of Spikes
This card is activated once your opponent’s monster which was special summoned or normal summoned, declares an attack. By activating this card, you destroy the attacking monster and inflict battle damage to your opponent. The damage inflicted is equal to 50% of the original ATK of the attacking monster. However, this effect works only in one unit. You have to wait until the next battle phase to launch it.
-
Void Trap Hole
This card can negate the effects of the opposing monster and destroy it. This happens only if the opposing monster summoned has 2000 or more ATK. However, this effect works only in one unit. You have to wait until the next battle phase to launch it. The only advantage of this card is that it can disable entrance ignitions that the card may have. This card works best when you negate the effects of the strongest monsters in your opponent’s deck. Another advantage of this card is that it can be used to negate any effect of monsters having an ATK of 2000 or more. This occurs without regard to whether the opposing monster effects activate or not.
-
Deep Dark Trap Hole
Deep dark trap hole used to be the crème de la crème of Trap hole cards. It lost its former glory due to its dependency on monster levels. The recent cards that were launched no longer depend on the monster levels. However, Deep dark trap hole is still a strong card, especially when used on higher effect monsters. This card banishes any level five or more monsters that are special summoned. Use this card to target any 2 monsters on the field. Only if you have no other trap cards in the graveyard. Newer Xyz and link monsters are immune to Deep dark effects but can be used to remove multiple foes.
-
Treacherous
I’ll advise you use this trap hole card only if you have a deck that doesn’t have any other trap cards. This is because this card can only be activated only if there are no trap cards in your graveyard. This Trap hole can’t be activated if there’s another trap card in the graveyard. That’s the only disadvantage of using this card. Otherwise, it’s a pretty useful card since it can destroy your opponent’s monsters on the field at absolutely no cost. Also, you can activate 2 of these cards simultaneously if you turn on the self chain. Consequently, destroying all monsters controlled by your opponent.
-
Floodgate
The Floodgate effect works whenever your opponent special summons his monsters. This card changes the monster summoned to a face-down defense position. All the monsters whose positions are changed by this card’s effect have no power to change their battle positions. This card is very powerful since you can control your opponent’s monsters to your advantage.
-
Time Space
You can only activate this card whenever your opponent decides to special summon a monster from his hand or the extra deck. It shuffles all your opponent monsters back to the deck. This occurs without regard to whether the summoned opposing monster begins a chain link or not. Also, you can activate it when your opponent summons multiple monsters at the same time once per turn. However, you can’t activate this card during the Damage Step. Another disadvantage of using this card is that it does not have target power.
-
Bottomless
This trap hole card can banish an opposing monster and destroy it. This happens only if the opposing monster summoned has 1500 or more ATK. You can use up to 3 cards once per turn, making it a very powerful card. This works best when you activate it against swarms. In fact, it once belonged to the forbidden list of Yugioh cards. Recently it once again became unrestricted. There are cards immune to Bottomless effects, but it can restrict their graveyard entrance effects.